✦ FIX AI-GENERATED UNITY CODE

Your AI Wrote the Code. We Make It Work.

Senior Unity developers who fix, refactor and finish C# code written by ChatGPT, Claude, Cursor and Copilot.

In Short

Velocity Technosoft fixes Unity projects whose C# code was written with ChatGPT, Claude, Cursor, GitHub Copilot or other AI tools. We find the root causes of errors and bugs, refactor duplicated and tangled scripts into a clean architecture, fix performance on real devices and finish the features the AI could not get working, such as saving, multiplayer, ads and in-app purchases. Projects are handled by senior Unity developers with 9+ years of experience and 150+ shipped games.

  • Rated 4.99/5 on Upwork
  • 98% Job Success
  • 11,000+ hours delivered
  • 150+ games & apps shipped

What We Deliver

Error & Bug Fixing

NullReferenceExceptions, compile errors, broken physics and logic bugs fixed at the root.

Architecture Cleanup

Duplicated, tangled scripts reorganized into clear systems you can extend.

Works on Real Devices

Editor-only code fixed so the game runs on Android, iOS, WebGL and Quest.

Saves That Don't Break

Reliable save and load systems that survive updates and app restarts.

Monetization That Passes Review

Ads, IAP and analytics integrated correctly for store approval.

Explained Handover

Clear notes on what changed, so you understand and own your code.

Is This You?

  • The AI keeps producing code that fixes one bug and creates another
  • You get errors you do not understand and the AI's fixes do not help
  • The game works in the Unity editor but not in builds
  • Your scripts are huge, duplicated and impossible to change safely
  • You want to keep building with AI, but on a clean foundation

If any of these sound familiar, tell us about your project and get a plan within 24 hours.

How It Works

Common problems we fix in AI-written Unity code

Scripts that use FindObjectOfType or GetComponent every frame, singletons everywhere with hidden dependencies, coroutines that never stop, events that are subscribed but never unsubscribed, physics moved in Update instead of FixedUpdate, string-based lookups that fail silently, and save systems that write to the wrong path on mobile. Each of these works in a quick test and fails as the game grows.

Our process

First we reproduce the problems and read the codebase end to end. Then we write a short audit: what to keep, what to refactor and what to rebuild, with a fixed price. We fix the blocking bugs first so you see progress quickly, then restructure systems one at a time, testing builds on real devices after each step.

What you get

A project that builds cleanly, runs on your target devices, and is organized into clear systems, plus notes explaining the changes. If you want, we continue to finish the remaining features and publish the game.

Projects We Have Delivered

Android, iOS

Poker PayDay

Real-time multiplayer card battle game built from scratch.

Android, iOS

Merge Warriors

Idle merge strategy game with auto-battling evolving units.

Android, iOS

Pig Fight

Physics-driven multiplayer fighting game with online and offline modes and five characters.

Android

Bus Jam Game

3D traffic puzzle with hundreds of hand-crafted levels.

See the full portfolio

How We Work

  1. 1

    Audit & Estimate

    We review your idea, build or source code and send a written estimate, timeline and technical approach within 24 hours.

  2. 2

    Plan & Prototype

    We lock the scope, set milestones and deliver a playable build early so you can test the core loop.

  3. 3

    Build in Sprints

    Weekly builds and progress updates. You test real builds on your own devices throughout.

  4. 4

    Polish & Optimize

    Game feel, performance on low-end devices, analytics, ads and in-app purchases.

  5. 5

    Launch & Support

    Store submission, launch fixes and ongoing updates. You own 100% of the code and IP.

Frequently Asked Questions

Can you fix Unity code written by ChatGPT?

Yes. We review the ChatGPT-generated C# scripts, identify why errors and bugs happen, and fix them at the root rather than patching symptoms. We also restructure the code so future changes stop breaking existing features.

Do you work with projects built in Cursor, Claude or Copilot?

Yes. The tool does not matter; we work directly with your Unity project and its C# code, whichever AI assistant produced it.

Why does AI-generated Unity code break as the project grows?

AI assistants answer one request at a time and do not keep the whole project's architecture in mind. Over time this creates duplicated logic, hidden dependencies between scripts and code that only works in the editor. A developer has to restructure the project to make it stable.

Will you rewrite everything?

No, not unless it is necessary. We keep what works, refactor what is fragile and only rebuild systems that cannot be saved. You get an audit with recommendations before we change anything major.

Can I keep using AI tools after you fix the project?

Yes. A clean, well-structured project actually makes AI assistants far more useful, because their suggestions fit into clear systems instead of adding to the mess. We can explain the structure so you can continue confidently.

How much does it cost to fix AI-generated Unity code?

Targeted bug fixing often costs from about $300 to $1,500, while a full cleanup and refactor of a larger prototype is usually $1,500 to $5,000. We give a fixed estimate after reviewing the project.

How quickly can you start?

Usually within a few days. Send the project or a description of the problem, and you receive an estimate within 24 hours.

Get a Free AI-Generated Unity Code Fixing Estimate

Tell us about your project and receive an estimate, timeline and technical approach within 24 hours.

  • Reply within 24 hours
  • Strict NDA & 100% IP ownership
  • Rated 4.99/5 · 98% Job Success on Upwork
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