✦ HYPER-CASUAL GAMES

Hyper-Casual Games Built for CPI Tests & Scale

Fast Unity prototypes, publisher-ready builds and hybrid-casual depth — from a team that has shipped 150+ mobile games.

In Short

Velocity Technosoft develops hyper-casual and hybrid-casual mobile games in Unity for publishers and indie studios. We turn ideas into playable prototypes in days, prepare CPI-test builds with analytics and ad mediation, and add hybrid-casual meta systems such as progression, upgrades and in-app purchases. The team has shipped 150+ games and is rated 4.99/5 on Upwork.

  • Rated 4.99/5 on Upwork
  • 98% Job Success
  • 11,000+ hours delivered
  • 150+ games & apps shipped

What We Deliver

Rapid Prototypes

Playable prototypes in days so you can test the core mechanic before investing in content.

CPI-Test Ready

Builds with Firebase, GameAnalytics and publisher SDKs ready for marketability tests.

Ads & IAP

AppLovin MAX, LevelPlay and AdMob mediation, rewarded ads, interstitials and in-app purchases.

Hybrid-Casual Meta

Progression, upgrades, collections and live events that raise retention and LTV.

Juicy Game Feel

Satisfying feedback, particles, haptics and polish that make short sessions addictive.

Iteration & Live-Ops

Fast iteration on publisher feedback, A/B tests and ongoing content updates.

Is This You?

  • You are a publisher that needs a reliable prototype partner
  • Your game passed a CPI test and now needs retention and monetization
  • You prototyped with AI tools and need a production-quality build for a publisher
  • You want to turn a hyper-casual hit into a hybrid-casual game
  • You need ad mediation and analytics integrated correctly

If any of these sound familiar, tell us about your project and get a plan within 24 hours.

How It Works

From prototype to CPI test

Publishers judge a hyper-casual concept on cost per install and early retention. We build a short, polished prototype focused on the first 30 seconds of play, integrate the publisher's analytics SDK and deliver store-ready builds and video captures for the marketability test.

Making hybrid-casual games retain players

If a concept tests well, we add the meta layer that keeps players returning: upgrades, collections, progression maps, daily rewards and live events, balanced with ad and in-app purchase monetization so revenue grows without hurting retention.

Built for low-end devices

Hyper-casual games are installed on millions of budget phones. We keep build size small, load times short and frame rates stable on older Android devices, which directly improves retention and ad revenue.

Projects We Have Delivered

Android, iOS

Merge Warriors

Idle merge strategy game with auto-battling evolving units.

Android

Bus Jam Game

3D traffic puzzle with hundreds of hand-crafted levels.

Android, iOS

Sorty Match 3D

3D sort-and-match puzzle game.

Android

Color Clash

Hyper-casual vertical runner.

Android

Snake Master

Hyper-casual arcade game.

iOS, Android

Save The Dog

Casual draw-to-protect puzzle game.

See the full portfolio

How We Work

  1. 1

    Audit & Estimate

    We review your idea, build or source code and send a written estimate, timeline and technical approach within 24 hours.

  2. 2

    Plan & Prototype

    We lock the scope, set milestones and deliver a playable build early so you can test the core loop.

  3. 3

    Build in Sprints

    Weekly builds and progress updates. You test real builds on your own devices throughout.

  4. 4

    Polish & Optimize

    Game feel, performance on low-end devices, analytics, ads and in-app purchases.

  5. 5

    Launch & Support

    Store submission, launch fixes and ongoing updates. You own 100% of the code and IP.

Frequently Asked Questions

How fast can you build a hyper-casual prototype?

A simple hyper-casual prototype is typically ready in 3 to 10 working days, depending on the mechanic and art requirements.

Do you work with hyper-casual publishers?

Yes. We build to publisher requirements, integrate their SDKs and analytics, and iterate quickly on CPI and retention feedback.

What is the difference between hyper-casual and hybrid-casual?

Hyper-casual games rely on one simple mechanic and ad revenue. Hybrid-casual games keep the simple core but add meta progression and in-app purchases for longer retention and higher lifetime value.

Can you integrate ads and in-app purchases?

Yes. We integrate AppLovin MAX, Unity LevelPlay and AdMob mediation, rewarded and interstitial ads, and Unity IAP with receipt validation.

I made a game prototype with AI tools. Can you make it publisher-ready?

Yes. We clean up the code, improve performance and game feel, add analytics and SDKs, and prepare store-ready builds.

How much does a hyper-casual game cost?

A hyper-casual prototype typically costs from about $1,000 to $5,000, and a polished hybrid-casual game usually starts around $5,000 to $15,000, depending on scope.

How do I get started?

Share your game idea or reference games in the quote form. You receive an estimate and timeline within 24 hours.

Get a Free Hyper-Casual Game Development Estimate

Tell us about your project and receive an estimate, timeline and technical approach within 24 hours.

  • Reply within 24 hours
  • Strict NDA & 100% IP ownership
  • Rated 4.99/5 · 98% Job Success on Upwork
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